Solved? So it seems like having UE4 or Unity opened before you import your mesh to SP can cause for this issue. Closing it fixes it. Also Sometimes it works just by changing the material for the mesh.
As a baby step, I think what you could do is: 1) Pick out a concept art piece from Artstation 2) Model and texture it and get it rendered in a game engine like UE4 or Unity.
going to go ahead and bump this. thanks also, don't let my post count scare you. I've been lurking around here for awhile, and I've been on the Unity forums for quite a long time
Made my first Substance Designer shader with the "Substance for Unity 5" videos from Allegorithmic. Using it as my ground texture for the D-Walker. A few bits and bobs want to tweak and then its done :)I
EVA Unit-02 is my favorite unit, with the TV series version being my favorite of its 3 variations (not including Unit-02'). Rebuild totally ruined the color scheme with it's addition of so much white to the color palette, and the helmet is just... well, awful in my opinion. EOE version like you're making is cool with me…
@Torch thanks! I'm hoping to see this one to the end :D @bkost I followed some instruction from Marlon R. Nuñezs' webinar on Marvelous Designer. He uses two meshes, <initial> and <exploded> versions, then simulates a blendshape animation between them in Marvelous Designer. Here's what my meshes look like: <exploded> mesh…
now THAT was a great episode.. Brome, since when the Hanso foundation and the Dharma initiative two different things ? I thought that Hanso foundation is the company that is responsible for the Dharma initiative project. As described in the Orientation videos .. http://www.lostpedia.com/wiki/Hanso_foundation "The Hanso…
I am looking for cool and exciting projects to help out on! I am an experienced artist with an emphasis on character modeling and texturing that is also well versed in Unity, c# and scripting in general. My portfolio: http://www.maphart.com e-mail: kristof@maphart.com
Hi, I know this probably isn't the place to post this, but does anyone have a free-to-use basic rigged character model which is compatible with Unity 5 so that I could practise animation, and use it in testing projects please? Many thanks in advance
Hello all! Thought I'd show this off and get some opinions, I based it roughly on Shark Evo on iOS. Let me know what ya'll think. I used 3ds Max, Zbrush, 3DCoat and Photoshop Quick web demo here High poly; And in Unity;