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Shark!

polycounter lvl 11
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MattyWS polycounter lvl 11
Hello all! Thought I'd show this off and get some opinions, I based it roughly on Shark Evo on iOS. Let me know what ya'll think. I used 3ds Max, Zbrush, 3DCoat and Photoshop

Quick web demo here


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High poly;

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And in Unity;

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Replies

  • Dethling
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    Dethling polycounter lvl 11
    Shark - check
    No Laser...
    No Tyrannosaurus...

    Just joking, great work! Looks a little bit sweet. ;)
  • DWalker
    The transition between the white & blue skin texture is rather rough, especially behind the jaw.

    The rear of the jaw should be much sharper.

    The blue eyes really don't match; shark eyes usually appear mostly black, or with irises that match the upper skin texture.
  • MattyWS
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    MattyWS polycounter lvl 11
    DWalker wrote: »
    The transition between the white & blue skin texture is rather rough, especially behind the jaw.

    The rear of the jaw should be much sharper.

    The blue eyes really don't match; shark eyes usually appear mostly black, or with irises that match the upper skin texture.
    Thanks very much for the feedback! I see what you mean with the white to blue transition. I was trying to make it a rather faint line but I also didn't want to make it a complete gradient transition either, but I guess that gets lost in my somewhat muddy texture. This is actually the first hand painted model I've done so I'm still learning in that regard. :)

    About the eyes, I did want to make him look rather cute but still a bit sinister. I was basing it roughly on the sharks from Shark Evo and they show mostly white in their eyes, with the pupil and iris being almost the same shade of blue. My sharks eye actually shows a lot of black in comparison. ^^ Here's the image I used for reference to the eyes;

    hungry-shark-evolution-hack.png

    Maybe my blue iris is too blue though.
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