selecting faces: I find that the option "ignore backfacing" is kinda sketchy so what I do is rotate the model in wireframe mode making sure that the location of my pointer has no faces behind the one im selecting . i found it rarely impossible to come across a time when this was not possible. "what about when its the last…
Hi everyone. I haven't been around for a long time and I have been refreshing my fundamental knowledge of 3D art. I spent some time this week studying optimal texel densities and texture map resolutions, which led me to come up with this reference sheet: It's the result of some study notes and a deeper exploration in all…
If you're constantly in crunch mode and look at what you're being paid versus hours worked you will very quickly come to the conclusion that you're making a pretty sad hourly wage. One that would probably be matched by a variety of other jobs. There are exceptional circumstances that can require extra hours but it…
What bothers me most is the difficulty in games. Games today are waaay too easy. I have no problems with several difficulty options, but please, developers, give us a hard mode! I loved the challenge the first part of Crysis 1 gave me. My last title was Killzone Shadow Fall and I died like ~1 or 2 times on the hard. Come…
I tried 901 trial on linux and it was a painful experience for me. Multiple crashes in short time span, bad viewport performance especially new advanced pbr mode, no AA whatsoever. tried it on amd card with both proprietary and xorg drivers. maybe it was my OS setup or overall instability of freshly released 901. I heard…
The issue is related to the way it deals with perspective. At the core the ZB viewport is pretty much 2d, which can causes unexpected distortion especially on faces and this can make likeness sculpts very tricky. Now of course it is still possible to make fantastic work with it, but yeah, for someone coming from other…
You need to select the low, go down to the element mode and hide them using the hide option in Edit Poly and then bake. More then likely your high poly isn't unwrapped (at least not in a legible way) so its coming out black. unless you meant high geometry is selected as the projection model, in that case it could be…
I'm making the same transition myself, so I'll be following how it goes for you :) It'd be interesting to hear how people hotkey Maya. I'm tempted to mimic Silo as much as I can, how possible is that? Was surprised to see that they have a tweak mode (seems to be a bit more pixel perfect then Silos, but nice to see), double…
The tail might be a little high, depending what style you're going for. Real cats have rectangular asses, and when they go on their hind legs, the whole rectangle rotates so the back is facing downward, so the tail comes from the backmost edge of the rectangle (which used to be the topmost in quadruped mode) which is also…
Thats a great find! Thanks for that Ben. And the writeup on Photoshop blend modes is a great read too. I'm not fully noob when it comes to PS, but its nice to read some technical descriptions to brush up on the knowledge. In case anyones curious this is what the final texture turned out to be. I'm not quite happy with the…