odium - Thank you for the reply! The reason I put everything on a straight angle is because it is easier for me to paint in details on a straight line as apposed to an angled one. I tried to keep it in as few parts as possible but the smoothing messed up, mainly around the 90 degree angles which caused smoothing errors. I…
UT3 has very specific texture layouts for character models: "UV Layout Unlike previous custom objects in UT3 with characters we are constrained to a set UV layout for the body and the head. This is because when unreal takes the various parts that you make have mixed and matched with other bits in the same family it needs…
Really cool so far! I really like your front wheels! But I would rework the big ones, they look way to blocky(the tires), they almost look like toy wheels, you need to add some roundness to almost every part of your tire, add some curves in the parts sticking out at the base of the shape and in the way they are aligned on…
The tank hatch thing was a rough patch in the episode. Otherwise I thought it was good. That part immediately had me thinking that there was going to be a hatch under the tank, but it seemed like he was under there forever, and must have looked over that part of the tank 5 times when he was checking what was coming in…
Hey guys its been a while since i posted, i have been seriously tied up with work. So i started Baking this down but now i am having a serious problem with only one part of the gun. its the end part of the barrel here are the Norms: I marked in PINK the area of the problem as you can see everything else is great just that…
Hey N4UJ, Thanks for the compliments, though they need plenty of tweaking at the moment :p For my workflow and the mirror stuff, I'm mostly working in Max using kitbash parts like curly fronds etcetera to whip up a collection of different shapes quickly. Here's an example with the leaves; use Path Deform modifiers in Max…
Looks Like Cyberpower? As mentioned in this thread: http://boards.polycount.net/showthread.php?t=68683 You might need a bigger PSU. Your mobo only supports 2 sticks of RAM, so upgradability on this puppy is poor, you'll be stuck at 4GB. The parts these places normally use are not of quality, and Im surprised to even see…
Alright. Through the process of trial and error, I have finally built a low poly around my high poly! Parts that move or are going to detach are separate. The parts that are all one piece are the stock, main body, pistol grip, and trigger guard. The reason I made the accessory rail and heat shield separate is because I…
The first thing I look at is the tallest building and it's really cool, great job on that. The second thing I look at though is the the side rock thing, and the one in the concept is just infinitely more interesting to look at in my opinion. That part may very well be wip but just the whole amount of pipes and especially…
1000x better than the first version for sure. What I think you need to work on is the armor, It looks like you have many different types of leather, so they should have different material qualities, The armor is quite busy so many different pieces, also I would consider going back and doing some retopoing, that is getting…