Yo guys, I've been working on a wrist watch recently and I was hoping for some critiques! The materials have barely been worked on, lots of just place holder or base materials for meow. Here's da reference I've been using: [IMG][/img] Here's where I'm at so far: Thanks in advance for any feedback!
I'm currently making this female character for my groups game project. At the moment this is the basic outfit design and style for her. The hair is currently a place holder to indicate the style, will be working on using hair cards. Going to keep this thread updated to keep track of this character progress and any…
it looks amazing, only thing is the face could do with some de-saturating, try a very reddish-purple around colder areas of the face (Jaw, brow the back and bottom of the neck) not so its extremely visible, only so they don't look as fiery as the rest of the face.
Maybe go with a little more neutral lighting for now. You have such awesome colors being used in your assets and they are getting completely covered up by the temp red lighting. I'd go colder or nearly neutral! Great stuff! Any special shader work going on?
Haven't posted in the thread in a while so here's a quick update on the scene. Modeled in all of the pieces for the hallway inside. Currently working on the rocks and tunnel. The rocks in the scene are place holders for now. Once the rocks/ground are done, I'll be working on the lighting for the scene. Critiques and…