ditto to what emar and jhonny said, but i think the OP was asking about something else. "how do i export the map thing so i can skin it in photoshop." Well, you will have to tell us which software your using :) I think this max but dont know which version youre using. If your using 8 or higher (i think) you will have…
Aliases make just different sort of troubles IMO. I have a few masks rendered from cryptomate AOV and save them in a folder "renderoutput" which is aliased in SD . Then I do a new version and have to keep previous render . I do a new "renderoutput2" folder and re-aliase SD to this new folder. But since aliases in SD are…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…
First project of the year: Creating an environment of any kind. I decide to create a book nook (a book end that people build and create small worlds inside). I wanted the renders to feel as if it was a real craft piece someone made, so I chose texture that were similar to craft supplies. For the last render I wanted to…
Hello, I've run into an issue when after rendering an image in Arnold Maya. I've included images to illustrate the issue. In this scenario I'm working on a car windshield. When I save an image with a transmissive material on a transparent background in EXR format I get the correct results. When saving an image in EXR…
Hi there, My name is Vojtěch Severa and I'm a freelance CG artist from Czech Republic. I started with CG as a self-taught artist around year 2009 (Blender 2.49). Ever since, my primary focus has been 3D graphics, although I'm equally adept at creating 2D designs. My work experience includes asset creation for architectural…
One thing to consider is the skewing that occurs when baking with a cage based on averaged vertex normals. Looks like here the skewing is more apparent because of the lamella nature of the highpoly pages. Checking the skewing on the original, continuos lowpoly in Toolbag, it looks like the rays will be hitting the highpoly…
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…