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I just started experimenting with UDK again, and I'm noticing some artifacts in my render. I just did a clean installation of the November UDK with a blank project, and so far all I've done is set up a post processing chain and created an experimental shader. The shader converts the output to look like terminal ASCII art.…
I only want to tell you that now VR mode is supported. Having VR headset, you can see you model in stereo by pressing this box button at upper-right corner: https://glazeview.yesbird.online/botz.html https://glazeview.yesbird.online/tc.html
Maybe you or someone else knows, but when ever i come out of mesh paint mode I find that my perspective camera is parented/locked to the object when I try and move it, like it follows the static mesh.
Hey man, I love how the scene's coming along. I was wondering how you did the shader for the faked parallax offices though. I'd love to see your nodes if you wouldn't mind. It's a really great effect.
That is typically a good way to clean up a mesh. :) Models also have a Drawing Overrides section in the attribute editor for both the transform and shape nodes, this was probably set to Template mode. Something to check out if you run into this again later.
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
what are you guys doing to get the lighting to come diagonally from the top left? are you combining the green channel of the normal map with another one? I'm able to get a similar result but it involves 6 photoshop layers with the red and green channels set to different blending modes.
Been playing this for the last couple of days, it's great non-stop fun. Still could do with a bit of polish and tweaks, but the game is just pure great fun when it comes down to it. The team-objective mode is what i've enjoyed the most, but straight up deathmatch is also good.