How does it look with just diffuse? Add one map at a time and see which one screws it up. I'd guess it's your Gloss (specular power) map though, you seem to have the level of detail you should have in your specular map in your gloss map, and vice versa. Also those are some pretty funky colours in your specular map. Did you…
Let me clarify that a little. I want to snap the object to the center of the grid lines by using its pivot pivot...and not just moving the objects pivot point.
move the pivot of the object.... shortcut D+V+MB D to activeate pivot moving V will snap it to an vertex MB will move the pivot and than use duplicate special...
Because the object was scaled non-uniformly. in the future when you scale an object it is wise to do it in "Sub-Object mode" like element instead of "Object mode". This is why its important to reset the scale, Hierarchy Tab > Reset Scale, or like Neox pointed out nuke it from orbit with the Reset Xform utility which does a…
Does .FBX retain each objects pivot point? When I've exported as .OBJ the pivot for the object isn't retained. It simply uses the centre of the world as the pivot point. :X
OK, I'm going to assume the entire leading and trailing edges of the wing are control surfaces, as are the trailing edges of the tail and the canards. Aerodynamically, it seems like it's going to be too unstable - the centre of pressure looks like it's going to be way too far forward as soon as it's not going dead…
notebook guy : Before i worked on this i was looking at powersuits and really thinking about how humans would fit into them. basically what i came up with is that it would be extremely uncomfortable to be in this one since the proportions would have been so off for how much armor it has that the human inside wouldn't fit…
Hi there @d1ver ! "I want to see artists making 100 creative decisions a day instead of 5. I want to see them talk about and develop their taste all day, expand their visual libraries, and spend their time thinking about the projects that inspire them, the stories they want to tell — not the latest UV tricks or Blender…
New more ergonomic hotkeys, CTRL-Y and CTRL-J were killing my wrist. 3DS Max! Custom Hotkeys Extrude Options: A Swift Loop: S ConnectOptions: D Cut (Poly): F Chamfer Options: G Attach (Poly): V Detach (Poly): B Weld Options: X Collapse (Poly): C Super Smart Create: Q Select Sub-Object Ring: Shift-R Select Sub-Object Loop:…
Hey NoRank ;) You're right, I jump between 4 or 5 softs. But each soft has its qualities and faults. And using the good tools of each accelerates the workflow a lot. Try to sculpt in Max or do some PBR hand painting :) You have to use more than one. Biggest fault of Max for years and it's never been implemented : you…