[UPDATE] ((Today is the Last day of the Sale!!) I am running a christmas sale on this course only till new years for $9 dollars!(Udemy doesn't let you set it any lower) So if you were on the fence before about taking the course or if you wouldnt mind sharing this on your social network I would be super pumped! I hope you…
Got 90% of the way through with redoing my shotgun ( trying to better myself at material definition, texturing and whatnot.) And for whatever reason xNormal wont let me bake maps. "xNormal has thrown an exception" error and nothing happens. :poly127: So anywho, I decided to go through millenia's tutorial again and actually…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Hi everyone, we just launched our first beta for Substance 3D Modeler! You can grab the beta build on Adobe prerelease here (no sub required, just an Adobe account): https://adobe.ly/3MHDw2J System Requirements: https://adobe.ly/3rXAfnK Our Discord community: https://adobe.ly/3kmbhu5 Our Documentation:…
Hello all i am looking for a fill tool but cant find it and all tutorials already have it in toolbar but this is how my looks: can someone help me find the fill tool, i know there is a way to use the pressure method but i think this tool is more convenient. thanks.
I tried to look into your files but I can't open your zbrush tool (you're probably using a newer version than me, i'm on 2021.7.1) So I tried some test using Akin Bilgic's files to generate a displacement map and render with arnold in 3ds max (I'm on max 2018...so whatever version of arnold that is) Truth be told, I don't…
🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
"Or is this because of a reliance on things like booleans and Zremesher to get the holes and topology done ?" It certainly is. And that's the only way to make ZB work imo. I wouldn't hold it against it, as you say it's operations that can be done anywhere these days. Anyway If one has followed the tutorial, that rotor part…
So I have a scene that is dynamically lit, but the few static meshes that I have in the scene seem to have artefacts: 1. Tabletop seems to be just one block of shadow - the mesh normals are pointing in the right direction, UVs seem to be ok, making the material double sided had no effect. The assets are sitting under a…