Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
So my project is still ongoing but i know that i will run into this problem later on when it comes to baking normals so what is the correct way to unwrap a corner like that ?
You need some control loops around the edges. When you smooth a model it basically averages the faces. There are just a few things you need to learn to make a realy good looking model tbh. How to model with control loops so when you smooth it it looks good, and creating materials to apply to it. Just those can get you…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Kudos to you for reaching out. But weird to place some arbitrary restrictions on things. At this point I think you should present yourself with a bit more “hunger” and a bit less stand-off-ish distancing, don’t discount yourself so readily! It could help to emulate the work style as represented in a post like this…
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…