Hi all renderers out there, I would like to know if anyone has one idea of how I efficiently could have renders done from my products? The products are phone cases that comes with certain textures and colors. The same category of case are created for about 50-100 models, where only porportion change and camera / flashlight…
Hello! I'm new to Zbrush and 3D in general so apologies in advance if im asking stupid questions! I'm entering the Reallusion polycount competition but figured I might get some better help posting in this section.. When i hit bpr render i get this weird outline on my fibermesh, this includes eyelashes and the eyebrows.…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
We are a gaming company looking to hire a talented artist to do lighting, camera work and some small 3d tasks. Requirements are: 1. Be a lighting TD. This includes implementing lighting and modifying all aspects of a scene to make the lighting as beautiful as possible. Editing materials, textures, and even modifying…
I'm just wondering if there is a way to cancel a Render To Texture. Any time I'm rendering out shadow maps and such, I often start the render without double checking thing such as the texture currently on my model. Once I start RTT I notice the mistake, but either have to wait for it to finish, or completely close out of…
Hi there, i currently working on my stonepit, (here a WIP Pic) and have some render issues - maybe you can help me ! Here a screeshot that may explain my problem: (I want to seperate groundplane and object - works well with renderlayers, BUT - when i seperate it - Maya renders all UNDEr the groundplane. Is there a function…
Adding normal maps in the render tree. How do i do this and see it with "Q" quick render or at the very least, "open GL? Most importantly i am tyring to at least hook it up correclty in the render tree. I've tried to do so through image clips and simply plugging them into the material as "bump" but nohting seems to work.
Hi, This is my first post so please be kind. In Maya, I want to create the look of Cityville where the lighting seems to have no source and the buildings are all rendered with the same bright lighting. Does anyone know the lighting and rendering method used? I was thinking of global illumination and occlusion for…
Hi Finnn, Thanks for the info again. I'm using HDRP and unity latest version 2021.2.11f1 Is alpha broken? if you wanted to render a sequence for rendering out do you do this with time line or Unity recorder? > Project Settings > Graphics > Scriptable Render Pipeline Asset)), go to the Rendering section, and set the Color…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…