Hello there, Currently were alpha testing our indie video game which is called Stone Rage. And we have the following positions to be filled (Technical Artist, Primary Network Coder, Seconday Engine Specialist Coder, Maya Rigging Artist and Concept Artist). If youre interested to work with a professional and dedicated…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
UnrealScript is completely optional, it's just a script layer on top of C++ code. It's generally used for gameplay code that doesn't need to be exceptionally quick, and it's the best place to store data structures / values since it offers very short iteration times; building a large unrealscript package takes around 30…
Bad news, it started happening again...even with the overlapped UV's. What's also strange is when i enter the painting mode, some of my previously setup materials disappear or get turned off. To make them come back i have to close 3DO and it will reload them correctly. The paint layer again is empty but paint is visible in…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
It's coming along really well Slybones! My only suggestion is that you've got a lot of empty space in the ceiling area. It might be cool to fill in that area with some girders or something to add some interest. Of course there's always the hay bale. As an aside, do you know where some documentation/tuts on CoD4 map…
This is a very subjective question, it depends on your learning style, and everyone is going to have a different experience learning these tools. I think Unity is initially easier to pick up than Unreal, because they've made it a priority to pare down the main interface to be as simple as possible. However as you dig…
Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1200 employees at our headquarters in Hamburg, we develop innovative online games which are played by more than 270 million players in 26 languages across 200 countries. Our talented,…