I want to mess with the Shape Recognition and Intensity in CrazyBump, but more or less on an individual scale. Any easy way to accomplish this? This is a test of a Diffuse I have, but let's say I don't want the Normal Map affecting the "P". Here's what it looks like when I run it through CrazyBump What do you suggest I do…
Hello everybody, I've recently added some extra tools and scripts to my personal toolbar i use in 3dsmax and it's starting to get a little unorganized now. I would like to re-order the buttons so it's more logical to work with. There doesn't seem to be an option to customize toolbars as far as i know, the only thing i can…
I wonder how big games do it ? from Horizon Zero Dawn pdf . for example I have no problem to do it in any 3d package but we need it inside Speed tree editor to keep all the animation, lods etc. Is it possible there somehow ? We play with puffiness and it still does it kind of wrong.
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
I am using Maya and have ran into a problem that is really starting to bug me. Can you extend the texture beyond 0 to 1 without it tiling (filling a full range of 5 to -5)? It only tiles outside of 0 to 1 for me right now. I have gone to image>image range [/]>fit to grid. Still nothing... Any help much appreciated, thanks.
The live booleans themselves work perfectly, I just can't get them to bake down into a single mesh. Also, I didn't use the updater; I did a completely new installation of 4r8. I actually have both 4r8 and 4r7 on my system right now as separate programs. -Edit- Oh Christ, I figured it out. It doesn't combine the sub-tools,…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
Say I'm making a snake with the spline tool. Say I wanted to have him fatter in the middle, like he just ate a small animal, and have him taper off at the ends. I remember seeing a tutorial somewhere that allowed you to adjust a splines thickness by using a graph. I can't seem to find the graph option though... Anyone know…
After importing an obj with pieces from another file I had made, the current file I am working in became corrupt. Vertexes no longer have blue dots, and edges don't light up red when selected. The slightly annoying part is that I can tilt the viewport and they'll show up until I move my mouse pointer, at which point they…