Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
What is the best way to project a subtool comprised of many small meshes(like a bunch of insert mesh details) onto a single mesh? In the past I made a copy and combined the meshes using dynamesh, projected the original subtool onto the dynameshed mesh and then used that mesh to project onto my final mesh. I feel like I'm…
About Our Project: Attention Character and UI Artists, We are seeking UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with Photoshop, Illustrator, Flash (preferred but not required) for UI art. About our project The game started as a college project back in…
Experienced game development team with a number of game projects already released is looking for new contract projects. We provide the following services: - full game development from pitch to release. Preferrable genres: Adventure games (HOPA/Escape games/F2P Adventure games, any kind of point and click adventures), Tower…
---Project 001 welp this is my first ever post here at Polycount, hello everyone! here it goes! This is a project I have been working on a while on the side just to keep my self in shape. This was actually an art test I did for a company but decided to make it a practice lighting and texturing project- I think so far so…
Hi everyone, feedback on my cyberpunk street welcome! be harsh! its not fully finished yet but any blender/ general design advice would be amazing :) also, the lighting seems kinda off, its very dark for the amount of neon lights, so any tips with how to fix that would be appreciated!
Hi all, I have a small project that needs some support. We have a few mockups completed but haven't jumped into the meat of the project yet. I would say we can complete this project in 2 to 3 months based on the current art asset list. Some of the assets from the mockup need to be redesigned and support a new style going…
Current Update: http://www.polycount.com/forum/showthread.php?p=2298244#post2298244 Introduction Hi there, my name is Martin Garnett and I am currently on my third year at the University for Creative Arts studying a BA(Hons) in Computer Games Arts. For my third year project I am going solo, and hoping to make Winterfell…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
I cant save my file in unreal 5, it went crazy and wont let me save some textures and I dont know what to do? I have tried reimporting the texture it wont save. It wasnt like this until it crashed yesturday and when i opened it the texture on those assets it disappeared and I tried to reattach the textures and it wont save.