Thanks heaps ScottMichaelH, The prop is meant to be like a communistic vending machine that dispenses potatoes and toilet paper. The bare essentials I guess. I'm doubting that I will use it as a portfolio piece as I had no idea what it was either. I just wanted to see if my modelling and texturing skills were up to scratch…
Looks nice! How did you use modular worklfow? It's not obvious from your shots or text. It just looks like some renders, It would help to provide breakdowns, showing texture flats, individual modular meshes, a bit of text about how you combined them, what renderer you used (hopefully a game engine!). This building is…
Looks like a cool start. Appreciate the diff views for lighting situations. Can we see it on a rounded cube or flat plane also? So far there looks to be seperation between the concrete and mud which is good. Maybe add a light in the front so we can see how the concrete reacts to a hotter light?
2d concept artist looking for work. I'm currently living in the Santa Barbara area, but desire to relocate. I can work from home, but prefer working along side others for inspiration. Email: jakezetterfilm@gmail.com portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com portfolio:…
Overall a good model - you have some nice topology going on there. Motives did a good thing in bringing his shoulders in that small amount. Now, onto the few minor things that I have noticed: On the limbs, your divisions seem to be always perpendicular to the limb. Look at the division in mid thigh - grab that loop and…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hi everyone, my name is Arthur Piassi and im a 3D Environment/Prop Artist! Right now im looking for a remote work and it can be freelance or contract! i can speak Portuguese and English, both fluent :) My skills and portfolio: -Create 3D game assets on both stylized and reallistic style -Low Poly with very good topology…
Hello Polycount Community, I have a small group of developers working on the next game that will provide a fresh take on the roguelike genre. You can find more info here: http://www.teamups.net/teamup/685?tab=join_tab I am looking for artists that can do the modelling and texturing for the game. But I'm also interested in…
Hello! I am a recently graduated 3D animation student from the Digital Animation & Visual Effects School. I am currently looking for work, paid or unpaid, full-time, part-time, freelance, remote or onsite positions. I am also interested in any internships. I have experience working in Autodesk Maya and Adobe Premiere. I…