Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
In what application do you want to render? As far I know in several applications the default materials already have a detail textures input, at least I remember seeing inputs in standard Unity material, Mamorset material and there is a detail texture material function in Unreals material editor too.
Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…
You have a display unit and a system unit. The one that matters for accuracy is the system unit setup. Display is just for convenience. So check both. You should be able to create a 7x7x7 cm box without those issues, if your system units is set to cm. And again, set precision to maximum in the obj exporter if you want to…
Another question for you guys. So correct me if I'm wrong at any point here, but if you're modeling in Max, which I am, 96 units is equal to 6 foot tall? So 16 units is equal to 1 foot. My question is should I go through the trouble of converting the weapon/asset dimensions to generic units, so the weapons match their real…