I've been trying to make some tank tracks follow the edge of a simple tank model I've been working on, and after trying some things I still can't figure it out. Originally, I made a tank track object with Editable Poly and cloned it many times then used Attach to attach them all together. After using PathDeform it wouldn't…
I'm probably doing a lot of things wrong, but this is my first time baking normals. I also tried to bake them to a simple plane, that worked just fine. Also this is just a test, there is pinching at some of the corners> I don't really care about those right now since I've spent a few days screwing around trying to fix…
I have released a Beta. A couple of the features dont totally work yet so their buttons are grayed out. The download comes with a readme which will tell you how to install and use it. You can Download Beta01 Here. This is an expression editor and framework for Max which is designed to be very similar to Maya's expression…
I think it's about efficiency, both resource and working efficiency. Packing all the maps in one atlas like that is just overcomplicated things 1. For example you have Albedo, Normal, Metalness and Roughness (all 1k maps ). you can pack Metal and Rough to alpha channels of Albedo and Normal so you'd have two 1k sRGB map…
Here's an alternative: Begin with the Zbrush standard base mesh. Use the move brush to reshape it to fit your needs, and save out a copy. If you want to reduce the initial polygons, you can "reconstruct subdivisions." If you need some custom topology, you can edit it with zModeler. But for a normal human, the zbrush base…
Glad you enjoy it :) Here is a UI update: I added 2 new features: -Make Cage Mesh, deletes the old cage and creates a new one by combining all the lowpoly meshes together. I want add a couple things to help quickly edit the cage mesh, like color coding the different meshes, and quick buttons to edit the cage. -Create…
Hello folks, I forgot to comment on who is my target audience with this tool! My main focus is people that need to do repetitive work, and do not know much or anything about image editing. So the idea of the tool is to be "one click". To this end the tool will have some presets options, ie. this tool is basically a preset…
Regarding your second model: Right now, the design feels weak and lacks direction. I know you mention you feel like you can make edits on the fly in Zbrush with your concepts, but unless you're pumping out thumbnails and variant sketches, you're only shooting blindly in the dark one at a time instead of really…
(Shrug) Sure. There's nothing stopping you from loading images of any resolution into Flixel. It uses basic square sprites for its collision detection and level editing. But you aren't actually required to use those constraints for actual rendering. And you always have the option of loading in individual images as sprites…
Yeah, they've pulled it. Killingpeople: Any chance of re-hosting it so people can see the photo? More info: [ QUOTE ] A Reuters photograph of smoke rising from buildings in Beirut has been withdrawn after coming under attack by American web logs. The blogs accused Reuters of distorting the photograph to include more smoke…