Hey guys, @[HP] thanks mate! @teaandcigarettes Thanks for the crit :) Do you mean this part? I was thinking about making the base of the pillars have the same profile as the bricks (much like the top of the base section with the trim)...do you think that would work better? Im doing all the renders in Octane, which is an…
Matys: thanks man :] konstruct: hehe, i'm keeping busy ^^ I have 5 freetime projects running at the same time right now, a couple at the office during lunch and after work, and a couple at home for the evening/night/weekends :P fancy shmancy modeling tools = modo and energy drinks ^^ EricV: I agree with you, it looks waay…
That said, it's a decent price for what's in it. I wouldn't worry too much about it having been water cooled, that chip doesn't overclock- or at least not significantly. But the cooler is something to look into replacing. This box wouldn't be a good option for rendering: 4790 is a pretty solid chip, but still slow if…
Interesting technique and some really cool work! I can't help but think you're restricting yourself by rendering out your diffuse as a single sheet though - either rendering out separate maps for each surface type or as separate flat colours would help you make some decent masks. Using these masks could be really helpful…
I don't think you can. But you could render it in passes and composite it, but I think he's looking to animate/explode geometry to reveal the inner workings? With a boolean or proboolean you'll have to join all the pieces you want to operate on into one mesh object, or have many copies of the cutting object and many…
the renders both look a bit blurry and a little bit too low quality jpg too, do you render with max? use catmull rendering its crisper and dont optimise the jpgs too much like 75% is fine for me. I dont think the lighting in either of the pieces is really showing off the quality of your work, the bedroom scene needs more…
A fake low-poly teaser trailer for a Bladerunner2049 game. I made it to learn unreal a little more and see what interesting stylised images I could create. Characters and models rendered in maya indie and imported into unreal engine and rendered there. The motion-capture was from Actor illusion. Hope some of you enjoy,…
19.08.20 4.9.57 (stable) - Essential render update! Screen space reflections and lights! Much more realistic render. Works if Beta tools enabled and corresponding checkboxes enabled in render room. - Stencils supported in brush engine. - Angular pinch modified to change pinch and flatten independently. Roof pinch brush…
The new 2020 features are pretty dope. But for me proper retopo tools and fixing scale issues would be perfect - my only wishes. I hate fighting with scale, it drives me crazy. The cloth sim is nonsense I think. Why would zbrush need that? It looks like some people think it could be all in one solution, with all fancy…
Wow..new updates and features.That was fast. Thanks. What they need to work on now is the render camera,make it move with the same navigation like the 3d viewport. Having different controls for the render camera is kinda frustrating cause even if u use the align camera to view,it does not align exactly because the focal…