Hello there, this is Fabrizio. I just wanted to touch base and know if you've received my email. Thanks! Best, Fabrizio - http://digitalfreaky.wixsite.com/creaturelab
Hello, Are these the only reasons you would use a specular colour map? >To simulate metallic or iridescent materials. >To counter-act the additive nature of speculars.
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…