COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…
Using UE's GPU profiler is what led me to this question actually. I'm at the beginning of a project right now and don't want to repeat mistakes made on the last project. I thought I'd make a rough "average frame" or worst case scenario budget that we could use to guide optimization through the project. Looking at other…
Haha as I understand you Guntharf! I totally agree and I laugh when I see myself as "trailer" but it is a choice taken and I'll explain why: I just finished several projects (Crasher, lucha Fury, etc.). and I'm looking for a new project to emulate this new year. Ideally in the cinema. After a few years in this industry, I…
Telltale found the niche and got into through having done many licensing-games and then scored a publishing and funding deal with gametap, they distributed sam & max exclusively to begin with. Without that deal they would've never been able to do it. With what money?, they've been wanting to make psychonauts 2 for quite…
So I've got the basic vector projection math working to get the position of the 4th point. I'm hard coding this by placing spheres at the vert postions and then generating and moving the 4th one into place with this function. I'll keep hammering away at this unless someone else gets it figured out. function QuadPoint pA pB…
It's a nice start, but I think the main page is too busy - art, text description, and sidebar make for a fairly crowded space. The white background is a bit stark; a medium gray (such as that seen on a certain artist forum ;) ) is more typical. The title banner is also a bit minimalist, at least for an artist's site; many…