Teddy: Feature suggested, feature delivered. Teddy, you are unbeleivable :o xXm0RpH3usXx: Not quite shure what you mean. Collapsing the normalmap and making it greyscale won't help me get a heightmap. Anyways, thanks for the effort of writing a script, will still have a look at it for suhre :D EDIT: @xXm0RpH3usXx: Is that…
I am totally new to substance so I am learning and I was wondering , since I made my first model bake in substance and I got normals and other maps, but there are some small errors, can I fix manually directly on the texture map in PS may be and then reimport and keep using it in substance? If so how I do ?
What do you get out of this? Was my 1st thoughts, if it is already answered i did NOT click the link. In the future it would be interesting how things "evolve/change-naturally/adapt", to people eventually realizing that there is an opportunity for a youtube channel producer, to make videos of websites and viewing an entire…
Use this thread to post updates to your entry that you'd like to share with everyone. One rule: When posting your image updates please link back to your WIP thread. Thanks to 'Kurt Russel Fan Club' for the thread suggestion!
Yeah, like if you do a test and make it an edit mesh out of the blue result, might turn up the issues mentioned above. I'd do what Frankpolygon has been saying & go to the lowest, cut out the area i need and punch the stuff in & work back up. Hopefully NOT having to re-edit or cut anything out, even building the space…
I remember this being done back on Quake 2, but I just stumbled across this one today; http://www.hlcomic.com/ Hilarious!! Anyone know some other good ones?
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…