Skin or die is moving towards what I think the interface needs... I would love a springclean of the skin gui personally. I mean, how many times do you have to click the wrong remove button when trying to knock out an envelope.
Sorry tulk, I got distracted and didn't have time to type detailed crits, but I agree entirely with Jackablade. I liked the zombie presence, but it felt a bit slow paced. My main question, though, is there a jump button? Because if there is I've totally missed it.
Question for ya! How do i get my freshly exported object to show up in the brush list without a restart? [EDIT]And ten seconds later i find the amazing "reload button" :P Can't see anything i import into the engine though :(
Yeah everything else is default, that list is under the "Maps" rollout, look for that and expand it, should be there (Im using Max 9 if that makes any difference :S) And to get to the third option set just click the button next to the opacity check box / numerical input box.
Which software you used for your kick-ass artwork doesn't matter to the pros, it just matters that your work kicks ass. Artistic talent is what we hire, not button-ology. If Blender does the job, then stick with it and pound out a jaw-dropping portfolio.
Try disabling the option to load history when opening projects. Only save history when it is something you need. Try selecting a subtool and click the make poly mesh 3d button to make a clean clone with no history. Try exporting that as both a tool and obj.
thats awesome. i'm a big fan of dramatic games with a strong storyline and i enjoyed fahrenheit too even if the button mashing was a bit annoying in places. the face looks really cool. the quality reminds me of alan wake i'll definitely buy both games.
[ QUOTE ] You mean the disk that saves your work? [/ QUOTE ] No Jackass, why don't you try closing the app and then restarting, then try loading it using the disk button. Oh wait it seems to be fixed I can now work on a track and come back to it later.
[ QUOTE ] You know what my favorite feature is? The F button. So much fun. I can see it being useful somehow in a tactical situation if properly executed. [/ QUOTE ] yeah that's been a staple for the unrealengine 1.x games, glad they brought it back
good evening, before i move on to some zbrush work and all of the good stuff, i would like some feedback on the newer proportions and details...things like buttons, straps will be added later on in the normal mapping phase... if anything, leave some feedback and suggestions...