1. Take photo of grass cut out or paint in alpha the hard way. Or 2. Model and texture a few blades of grass, use bend and twist type modifiers to create more variants, then instance them a lot, finally render it out to texture.
my favorite so far. I'm pre-ordered and ready to go. My steam name is the same as here. edit: this peggle extreme game that comes with the pre-order is kinda fun and addictive. the game has been modified with TF2 images for backgrounds.
Yeah it seems, when I texured it, I wasn't able to modify unwrap, now I know how, but because the texture is done, I don't do it... I have other models to do, I am planning a release of the mod for march.
That's kind of weird... Do you have the Normalize Spline modifier in your stack? What about collapsing the stack and converting to Editable spline? What about turning on viewport rendering and convert to Edit poly, select a long edge loop and convert that to shape?
He's supposed to be more dragon-like, but maybe I should modify the design since that question keeps coming up. I hesitate to do the straight on unwrap, as it will cause some stretching, but it my be the best way to go about doing it. Thanks for the input.
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
Made a second variant of the popular Fire Hydrant. I used the base of my original mode and modified it to be longer and thinner. I then modeled the new components from scratch. Let me know what you think! More renders and 3D Viewer at: https://www.artstation.com/artwork/xJznaW
Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
this is my second attept to make a seamless texture, Im using krita. Any advice? About the seamless, Im trying to end it first, then use gimp to make it seamless. tried to extend the first rock (upper right) the big one, and modify the others.