So, I work on one workstation at the office, plus a home desktop and a home laptop. I'm trying to figure out a setup to make working on projects on multiple systems more efficient. Currently, I've got Relative Paths turns on, and some common textures live in a Content folder inside of my project folder on each machine;…
Graduated at syntra hasselt/belgium as a game artist in 2013, and currently a student in management. I am a jack of all trades, and i am confident that i can provide many different services to your project/company at affordable rates. Work experience: 1 year as a project manager of golden oak: www.goldenoakstudios.net…
An sculpt I've done for a personal project based in a concept of a brazillian illustrator Picolo the peoject is Night Call check it here (https://www.facebook.com/GabrielPicoloArt/photos/fpp.592251427531375/1437428123013697/?type=3&theater) Night call - picolo these are mine > I have already created a mood of the scene in…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
So, i'm really impressed by the amount of people here that feel pleasure sharing their knowledge and even their final works, ultimately targeting the improvement of others. That's really great. It's something that i'm very used to in the software development community and it's nice to see similar behavior around. However,…
Hey guys, my name is Nick Dodd and I'm a 3D Artist based out of Houston, Texas with primary skills in illustration, modeling, texturing and lighting with secondary skills in animation and compositing. I have about 4 years experience working in the fast paced Oil & Gas multimedia and marketing industry and have done work…
can you describe the needs in more detail? my first reaction is that you can just make an unreal project for that. how you back it up is totally flexible, can handle that like any other project. but as for viewing and searching for assets, dont think you find anything more convenient for unreal. and you can just migrate to…
Piexeldamage its basically the same hardware that would make PS faster. CPU - single core is OK, 2.5-3.5 Ghz RAM - 16-32 GB for 8K+ -project, 8GB is enough for för 4K- projekt SSD - As scratchdisk/PS installation disk. Graphics card does not matter that much for 1.8, but the next version a GTX 600+ should suffice. I have a…
Hello guys. We are working on a 2D zombie shooter game. I am the team leader and C++ engine programmer. On the team we also have a game-play programmer, who also does music, and a writer. We have experience programming previous projects, but of course we had no artist, so they LOOK bad. We're working on the engine right…