i started messing about with make live, but I want my model to snap to the normal of the live object (rotate to match the normal). by default it just transforms the object without rotation. is there a way to do this?
I'm looking for a script that will create bones from a root bone and automatically align to multiple objects' pivots and then the objects that each bone goes to is skinned with the bone that just aligned with.
Is it possible to merge duplicate vertices in zbrush? Sometimes I import objects from Blender with an edge split modifier applied which causes problems in zbrush if I subdivide an object with smoothing on.
My question stems mostly from creating a light map. I know that when you make a light map, that it has to be on a second UV channel and if the object that is being UV'd has overlapping UVs on the first UV channel, then you need to make the second UV channel have different UVs that are non overlapping. But, what I don't…
OK, there are questions at the end of this :) I started off modeling several years back using a nurbs program, Rhino and I also use Solidworks. A couple of years back I started looking at poly programs and began using max. Having a background in product design most of the things that I model are mechanical objects with…
Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
Yes was talking about the background for the model presentation, is still fighting with the object. Even more, since the object has a value with a similar tone.