Look at the difference between the final and the first image in the tutorial image I posted last page, the difference is clear. One looks baked from a high quality sculpt, the other looks flat and boring, and the differences are notable on the shader too, yes. You do not even have to renormalize unless you want to be…
An example of stretching mesh: Example of stretching a mesh close-up: Automatic weight has smoothed the situation a bit, but it still stretch, here is an example: The same example, but only in close-up: Here is the blend file
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
I finally have the time to start a WIP thread for my contribution to this contest. First an introduction. Even though my forum handle is "animagical", I'm actually know as "animagic" over at the RL forum. My specialty is making animated films using iClone, which I have been doing for several years. I am not a modeler, so I…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
I listed some examples that show that someone at Autodesk is working on Viewport 2.0. Its seems like there simply are not enough man hours devoted to it. As a new viewport renderer (VP2.0) they have the opportunity to re-write the transparency sorting features, for example take a look at the drop-down box in VP2.0 listing…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
I think a lot of 3D artists overlook the power that scripting with their 3D application provides them. "I'm an artist - so why do I care about scripting?" I hear you cry. Scripts are great for automating repetive tasks, and you don't need to be a programmer to take advantage of them, though if you understand a few of the…