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Re: 3Ds Max viewport issue
Reply by
lansay
·
Apr 2013
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Technical Talk
No it's not freezing my object. The object gets some weird grainy translucent appearance. It's only been happening on this version.
3 results
Re: Most efficient subd workflow for game models?
Reply by
oglu
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May 2017
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Technical Talk
depends on the object.... we often do proxy objects and create the low and the high from it...
2 results
Maya Uv Transfer
Topic by
MikeF
·
Mar 2008
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Technical Talk
I'm doing some uv work and the copy mesh attributes tool is not working for transferring uv coords. It gives me the error "polyTransfer requires two polygon objects". Both objects are poly's....
2 results
Anyone know how to do this?
Topic by
KingKellogg
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Aug 2015
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Technical Talk
I want to take like a ton of objects and bake them into one object normal map, color map and all. Is there a way to do this? I keep failing.
2 results
Re: Artefact BAKE
Reply by
SuSo
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May 2021
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Technical Talk
I tried triangulating the object and i have the same issue :/ I think i need to change the retopology of the object
Re: Survivor
Reply by
Croftyness
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Mar 2014
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3D Art Showcase & Critiques
WIP Backpack Things to come: - Objects attached to the backpack - Objects poking out of the backpack - Polish, detailing, texture material.
Re: PC equilvalent programs for Unwrapping on Mac?
Reply by
motionblur
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Apr 2012
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Technical Talk
On Mac I don't know any free one other than Blender which has object-to-object baking.
Re: new Unity Vertex painting tool
Reply by
xvampire
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Jul 2013
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Technical Talk
is it works with instances? ( if i copy one object and want to paint different vertex for each object from the same instances)
4 results
Re: Problem with importing Zbrush model to 3ds max
Reply by
Prot
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Nov 2017
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Technical Talk
Hi, Maybe objects have same name and your objects are replaced in 3DS when you import the new one
Re: 3ds Max 9 - Selection got tiny
Reply by
Ghostscape
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Apr 2010
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Technical Talk
Also if its small on only that object its because the gizmo inherits the scale of the object, so reset x-forms on it
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