Thank you for your very nice and thought out post I totally agree with you on your opening line. The texturing needs a lot more work along with the lighting to make it look more realistic (realism would be the direction i would want to take it in) As a novice this is one of the first models i have ever used more than one…
I've never seen this craft and I think the concept is awesome...it has a lot of character and looks pretty deadly. My biggest critique is based on your render it's really hard to understand the shape and how accurate it is. Currently your nose cone looks completely wrong and there really isn't a whole lot of detail to the…
Humm... interesting... I wonder if you can drop something in the second Additional Bump channel and it will apply it to the normal map. Or if you can use a regular B/W bump and bake to a normal map and have it convert. Not that there aren't more efficient less lossy ways of doing it but just curious. Anywho... Render…
Incomitatum - Thanks. I wouldn't look at 'The Forts' as a way of learning to model. It was something I did w/out real-time constraints. Every panel is just part of a modular set, with about 10 unique unwraps (thus, 10 textures). There were no repeating textures (re: world textures) used. The AO was a comp done during the…
I didn't want to render more than 50 frames and in the gif I uploaded the artist only used 50 so its possible to get good results... I hope lol. I rendering 50 frames and have edited the graph curve to achieve that nice slow down motion as it reaches the last 10 frames or so. I think that artist might have set a longer…
Hi, awesome work! I really dig the detail of the car and the beautiful and clean render. Some years ago I did a lot of photoreal car renderings and during that time I found out that the most difficult thing for a realistic car render is to get the tires right. So for the case you are going for a realistic approach make the…
i´d recommend using a different rendering tool. this looks a lot like it was rendered directly out of 3ds max with the default lighting. the material is realy hard to read, and there are a lot of very dark spots on her. also you seem to be using a orange-red tinted light and a blueish rimlight wich is good in theory, but…
In the viewport, this is what I would expect to see. Local reflections can be improved by rendering out a frame (capture menu) rather than capturing a screenshot from the viewport, this will super-sample the image and result in better quality. Quality can be further increased by rendering a large image and sizing down, for…
Yeah, any tips on how to remove the interlacing. I rendered the vid using After Efeects since UE4 does not support exporting sound and you can't add Text to a video in ue sequencer. Or is there a way to do this in ue4? I spent a long time re-rendering out of After Effects but theinterlacing still remains. I used the…
Finished a short animation of a Beach House that I modeled in Max. The clouds are Dreamscape coulds, the trees are from the Treestorm Palm library. You can't use mental ray and Dreamscape together, so I rendered the clouds out separately and composited the scene in After Effects. I also rendered out a couple of Z-Depth…