did you press the button that says "All" instead of the GoZ button to send things over? The GoZ button afaik only sends the selected subtool. Don't know about the GoB plugin and iif works differently to normal
Woohoo! First workshop underway, thanks P.I.G. and EQ for getting it started. Here's my start, all Silo. OBJ: WIP Semi-new ground for me, tried a few things I'd never gotten around to experimenting with. I took a few screenshots of my process along the way if anyone wants to see what I did for any given part. First thing I…
It never makes sense to limit your market, there's a lot of cool uses for the kinect that would be optional and not take anything away from the game. Here's a few features I could see added to normal games, taking advantage of the kinect. - Have the option to use the Kentic for games that have character creation. Do a full…
Instead of using "get player character" there was a "get player pawn", and i plugged that, and the "cast to´s" warning went away. :) Again, iam truly grateful for the help and feedback! When i hit play in the editor, i was blessed with a little special something in the editors output. Error Blueprint Runtime Error:…
I use this for 3dsmax: http://www.raylightgames.com/xrayunwrap/. Costs a few bucks but is money well spent. Makes the unwrapping so much easier, more intuitive and time saving. I also recommend you get tex tools so you can normalize your uv islands (get even pixel density across the whole model). Also make it a habbit to…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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Thanks poopipe but this "resource updater" doesn't work for me before you first find and right click "reload" each texture in texture library . "refresh" button in updater pane does nothing. Not sure if it's a bug or by design
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…