Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script. More here. [ame="https://www.youtube.com/watch?v=wRWAB1DLI4w"]Form 1.0 - Overview - YouTube[/ame]
cars are really hard to get right, but I figured I would learn the techniques re weighted normals etc and I think its improving. currrentyl around 120,000 tris, but totally unoptimised so far. each panel has 1 subdivision + a bevel modifier/crease values and weighted normals
Hi! Doing a bake with the attached files in Painter, didn't reveal the issues you show in your original post. The file contains just a single door element. Maybe the issue you presented is caused by the way UVs are stacked and due to the bake settings? Did you bake with your test file as well and reproduce the issue? That…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Update I made the keyboard, it was much less complicated than I thought it'd be. I sometimes get overwhelmed with objects which contain a lot of pieces, but Array Modifier always comes in handy.
I think the texture sheet animation property modifies the UVs of the particles themselves. Dunno if it'll do anything for your mesh :/ You should be able to script the offsets of your material's textures, though?
Are you baking with a cage? If not, I assume you are baking in Maya, under the target tab turn the display to both and then modify the search envelop slider until the mesh just envelops every part of the highpoly.
yes, you are right about the gradient, i must modify that, i have the rock tex higher because they are large in scale, i think they must have more detail. but its something minor.
Tiny basically does just that, Lycan does this gorillion times in one game, some heroes have death animations that replace the model. It's not that hard to do. But something upgrading with strange modifier is way cooler.