Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…
This morning I created a wood materiaal, including chipped version on each side where the wooden beam would have been cut by an axe. Next, I chamfered the edges using sculpting and added the wood in Substance Painter. I tried creating some sort of stylized material in Substance Designer but I was always making it to…
Here's what I've done so far. I tried matching colors and composition. The meshes do not have a modular setup at the moment, so that's the next step as well as texturing. The tree on the back might also need some improvements. I'm using the modified vertex normals technique which you can learn more about here and here. I…
The intention is to bake the roof and leave the rest of it as low poly. Most pieces will not have excessive detail and not be baked. I still am unsure how much of the roof will be baked I have to make that decision with time. The piece is not modular. To start this off the roof needs to be brought down and the building…
That green stuff is Furite. It's pretty funny you guys mention the tiberium thing. One of the other guys in the group, the one who came up with all the backstory and stuff, is explaining what furite is: Buddy: Furite is a green crystaline mineral that is highly corrosive, leaches into the enviroment and mutates all living…
Actually yes. If all cars were standardized you could have one for 10 dollars. The maintenance would be insanely efficient and you could probably do most of it yourself due to a modular plugin approach, pretty much how people who service their own computers do it now (the ones who dare to open the box :) ). You could…
16 gigs ram Xeon Quad 2 Core machines. At home I used a Quad2Core (2.8 or something) 16GB DDR2-800 For quite some time. Then an I7 DDR3-1600 12 gigs ram Machine, but while doing Haggar I had to move up to 24 Gigs of ram. i7 is like a 2.? setup. 2.8 or 9 or something. Textures eat Max alive!!! try to do simple stuff for…
The paintover is also useful to help identify modular pieces and texture sets as well, which is important to the process of creating environments. This is my general process (keep in mind I'm still a noob at this) - Block out, asset/texture list and test scale ( I work in Modo and export to UDK) - Texture and model main…