Hello my name is Ryan Griffin and I'm going to be doing the month n00b challenge this month. This month is also going to have my birthday in it. Basically I want something which has hardsurface stuff in it because I really like that kind of stuff. And I do like that one red and grey concept. I'm not sure if that one is…
Hey! I really like her face and your hardsurface work. I think your materials need some more definition, especially on her legs and torso. Do you have a concept you're working from?
kinda the same here, i use 3dcoat for a lot of stuff tho, handpainted textures, tweaking lowpoly models, easy uving, retopo, rock formation shapes, and when I need to prototype hardsurface stuff is also good.
Actually, the modifier is way better still. I can't find a way to get properly quaded corners on some of my models, but in the modifier it was an option. Also, the modifier has some Normals chamfering for low poly hardsurface work.
I'm curious as to what kind of 3D work needs to be done? Id mainly be interested in hardsurface modelling (buildings, props, vehichles, etc.) Contact me via mail since I'm not very active here. Alexander.suenson@gmail.com
Keyhydra do have his own identity and is not specialized in Hardsurface we are trying to fix entire areas of max Including modeling but not only. I have hidden some discount in some places if you feel the soul of a gamer :-)
The textures are looking quite flat, I feel. The jade doesnt have any depth to it (refer to pior's jade for an example) the hardsurface stuff looks too clean and I can't identify what the material is supposed to be, metal or stone?
Proboolean - Dynamesh workflow https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial Insights in there that will prove useful, particularly when generating complex objects regardless of technique or app/s utilised.
If the house is supposed to be rough and rocky, this sounds like a good case for ordinary hardsurface modelling, and to test Mayas sculpting (will probably improve in the future). If youre not constrained, I would look into substance designer and/or painter for the map baking and texturing.
Asura GuildWars2 fanart WIP. Still need to add details, enjoy. WIP1 [ame=" http://www.youtube.com/watch?v=G8evTH2mwRY&list=UUpW6R-a1sT8YF9YPUGADhmg"]Asura - GuildWars2 fanart - Speed sculpt - YouTube[/ame] Update#2 WIP2 Working some hardsurface in the back of the Asura.