INT PROJECT We are an indie game studio consisted of professional and friendly people. We are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and…
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…
You may not have heard of us yet but Dibs Studio is pushing back the boundaries of mobile mixed reality gaming. Prize winning in the Niantic Beyond Reality contest we are preparing to start full production of our original IP “Wild Sanctuary” and are growing our team. Located on The Esplanade next to the St. Lawrence market…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
Hello interested person, I'm looking for a 3D animator to work part-time to full time on a new game from Two-Piece Games called Melee Masters. Before reading further, keep in mind this will be a medium to long term project. So a little about the game.Melee Masters is a platform based competitive classic/fantasy themed…
Sup everyone ? ;) We want yo present you our project , its a cartoon multiplayer game using Unity Engine And now crowdfunding live on indieGoGo where you can read much more deep about it. * Chasers project will focus new style gaming for all ages! cool characters and stories that everyone will love, Children, Youth gamers…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
For general use I mean. Of course if you're working on an assignment then you need to make it work on whatever engine is being used. I've read about normal maps a bit and they seem to come in several flavors and most are incompatible with each other. Like 3ds Max viewport and render looking different, Blender bakes look…
UpUpStart is hiring an Environment Artist to help with the creation of a Mobile 3D side-scroller. The position is a paid salary position, and will last 8 months with a very high chance of a sequel or new IP. Our team is run by game industry vets with experience shipping addictive, beautiful, fun and massively successful…
ZQGame is currently looking for a 3D Generalist for our Los Angeles office. At ZQGame, you will have the opportunity to engage in the process of online and mobile game publishing and production. 3D Generalist will be involved with creating art assets as well as working with outsourced artists and assets. About Us: ZQGame…