Wolves is a fan-made Mechassault game being built in Unity. We've been working for two and a half years to make the best game we can. We have a couple maps ready to go that could use an art pass by someone with experience in 3D. I've been handling most/all of the 3D art myself over the past couple years but trying to be a…
We’re looking for a Senior UI Artist to join our
tight-knit team here at Shortround Games, based in Brighton. You'll be working on an exciting new IP for mobile and will be creating
in-game front end and HUD elements whilst providing a genuine creative input
towards the final look and style of the project. We're
looking…
Hi I am working on a small topdown shooter project and I am experiencing some fairly harsh limitations of the unity lighting system that I am wondering wether can be circumvented or not. Currently my only option is to Work in forward rendering as I am using Shader Forge for my shaders and unfortunately Shader Forge does…
So far I've found out a workflow for character creation, and prop creation. One of the last thing I'm really curious on, is level creation. Creating an actual level. I understand unity plays a big part in it, but I have a lot of questions, I'll try to organize them somehow. 1.) How do you create ground planes / a world…
I created this FPS style knife to possibly package up with some of my others that I've made to sell on the Unity and UE4 asset store. I'm calling it done for now, but I may make a version that is really beat up if I have the time. TL;DR if you just want to look at the art. I'm sure this question is for the tech art or…
Hi Everyone, Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. If you're looking at some popular PC and Console games, chances are they're using World Machine. It doesn't make much sense to have to hand-paint kilometers of terrain with a push and pull brush. I've…
Hey guys, This fire hydrant model is my first serious attempt at normal mapping and I could use some critique and pointers. I've been through the normal maps threads and have learned a ton, but something's still not right. On top of the pointers/critiques, I do have a couple of questions ready: 1) Was it okay for me to…
Technical Artist We’re looking for a talented and passionate technical artist to join The Game Band. You will work closely with our art team, animator, and lead programmer to develop visual features and solve fulfilling technical challenges. You will be a highly-trusted part of a small creative studio, empowered everyday…
We are looking for an AR engineer to help lead development on a series of AR projects we are starting within the next few weeks. You’ll be developing heavily with Unity for all AR platforms and should have some experience with ARCore and ARKit. We’re a nimble team which means you need to be a self-motivated player with…
Hello, I come with good news!! Thread history : http://www.polycount.com/forum/showthread.php?t=90391 The public version where you can use your own 3D model on iOS will be available on the i-store very soon!! But before I would need a few tester wishing to be part of it. Selected testers will have their 3D gallery into the…