Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
hello, im not sure if also someone got the same problem as mine. after adding a smart material, the portion where i can edit the material does not come out (i provided an image below). thanks
Hey guys, my girlfriend is working on a project for film doing some paintings in photoshop. She's working with rectangular pixels for widescreen using Pixel Aspect Ratio Correction and all is working fine, except that the Liquify tool is not adjusting for the pixel aspect ratio. The image is being shown in square pixels…
Snow Shader Doesn't Do It Justice Almost every aspect of this shader is a parameter. The snow can be changed to any other material you want. Mud, dirt, water, ice, WHATEVER. The same can be said for the bricks and stone materials. As long as you have a height map or something similar (Strong AO Bake) the snow (or…
Hello, everyone. I've always been a fan of the warcraft lore and I consider the final boss of the last expansion to be one of the coolest villains ever(Mainly because of the arc that's been built up over several years and how much it has evolved which you rarely see in games). Here is a fan art piece of him I made. I hope…
Hello! My name is Emelie Laggar and I am available for (paid) Freelance or outsourcing! I'm available for both 2D and 3D assets. I'm a general artist but mostly focus on characters, environments and props. I am more skilled with stylized assets due to my long history of painting, but am also able to do more realistic…
Some modifiers, when collapsed, result in an Editable Mesh instead of Poly, even if there was a a Poly at the base of the stack. That's the only explanation I can think of.
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
**Edit**I misunderstood the original post. So making an edit to add a bit of clarification to my original comment. From my understanding, the link you provided is about "codemagic". This "automation" tool automatically creates and deploys game updates (builds) to be previewed on device? The language in the article is a bit…