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Snow Shader - Unreal 4

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HostileGForce polycounter lvl 2
“Snow Shader” Doesn't Do It Justice
Almost every aspect of this shader is a parameter. The snow can be changed to any other material you want. Mud, dirt, water, ice, WHATEVER.

The same can be said for the bricks and stone materials. As long as you have a height map or something similar (Strong AO Bake) the snow (or whatever) will build up through the cracks on the upward facing polys. The numbers for Roughness, Metalness, AO and the contrast of the snow is editable to the nth degree. Uses Dx11 Tessellation to literally “build up snow levels” while improving the realism of the other materials as well.

Accepts Roughness, Metalness, and Ambient Occlusion as one texture compiled into the RGB channels. Albedo is also editable as it only reads the red channel and then overlays a secondary vector 3 parameter for the actual color for both underlying materials. I still want to push this shader further so let me know what you think!

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