So I need to make square tiles with road texture on them? What do you think is the best approach? I mainly use ZBrush, Blender, Quixel and I'm learning Substance Designer.
Sometimes when I select the RMA ue4 export option it does not pack the ao into blue, rather replacing it with just another roughness texture. Its weird because on some projects it works just fine and other times doesnt. This is on vs 2.2.2\
Hello, We offer free credits to download textures from texturestockpile.com for Artists and Game Developers if you post link of our website or twitter or patreon on your social media. Contact us for details. TextureStockpile
We are a mobile game company that is looking for more stylized PBR texture artists, not hyper realistic. If you are freelance, experienced and have a strong portfolio, please inbox it to me. Here are some random reference images to show what we looking for.
A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
Orange Graphisc needs high qualified and experienced in game industry modelers and texturers remotely. We are waiting for your cvs on our e-mail: [FONT="]info@orange-graphics.com.ua Contact person:Bogdan [/FONT]
Hi everyone. I spent last few hours on trying to solve this issue on the screenshot. The same texture (tga with alpha) looks different on particles and a polygon surface. As you can see it looks properly on a plane but on the particles it's faded out and has black borders. I'm new to Maya and particles so probably I missed…
Hi! I've been having an issue while trying to render a textured model. I get strange looking artifacts on parts of the model during the render, i've attached an image. I'm a little lost and can't seem to find any answers on google, if anyone can shed some light on this I would greatly appreciate it, thanks!