This is the farthest I've pushed a character before & my first time using XGen from Maya. The first photo is how I started the day & the last is what I accomplished, not a ton but still progress regardless. Besides my own critiques, I always appreciate any critique or advice.
i'd expect that working 8 hours instead of 12 might get you to your goal faster. you could try out a schedule change for a couple weeks and measure progress.
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…
Guess I should update this with the colored image @Naugat: Thank you! I do have a blog but theres less in it than this thread 'cause I delete stuff often. xk0be: There's pretty much no ref hunting for stuff like this. If I were going to make something more realistic or if it needed to be in a specific theme (like "Warcraft…
What modeling application do you use? An older version of 3DS Max, will be using Maya for school this year. Also worked with a bunch of other software but I'll be answering the questions from a 3DS Max perspective. What pluses and minuses does it have? + Modifiers. They're kind of like photoshop layers/filters + It's…