Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
Today Valve just released information about new update, it has tons of new thing including new feature workshop :D . http://www.dota2.com/balanceofpower
I know unreal has some great tools for artists to import and work with the engine, what other games out there include the toolset to do similar? Crysis?
A very early still of a scene in the game my team and I are working on. I wanted something to include something for a vlog our lead GD is making. C/C is always welcome! Thanks