Thanks for the kind words! :) As for anatomy, now it's all about practicing consistently. I hope that one day I'll be able to create sculpts like the top artists do.
I rendered a shot using a linear workflow, than turned SRGB View in the VFB. I saved the img as a jpeg, and it still showed it in the windows photo viewer as it showed the img in the VFB with the SRGB View. The img I saved was in linear color space, without a viewer or a program to change the gamma, it wont show in SRGB…
It's just a jersey barrier with hooks to be lifted by crane. And they are integrated into it. I know I can do them separated (and in this case also use somewhere else), but may be there is a better way?
That makes sense. Basically sounds like you hadn't hit the complexity threshold where nanite "should" start saving you frame time. Nice to see someone making decent lods in this day & age, I thought it had been banned by some artist's union
Great breakdowns as usual d1ver! Sounds to me like a class assignment from a professor, in which case you're kind of hemmed in by this artificial (if well-intended) constraint. I think you could do well to push the boundaries a bit by keeping the gray color, but pushing other material settings like normal-mapping and…
Anyone know how to do mentalray depth fog in maya, that doesn't fuck up your light rig or block out the skybox. I can't do this in post unfortunately. I need it to render correctly all in one pass.
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.