you can completely modify the interface, i ended up making something very similar to max out of it and then stopped playing around with it ... lol essentially never really learning the program.
I do something similar to shepeiro. I just make a plain. Put the image on it, and give the plain the lenght and width of the img. You dont realy have to put any modifiers on it.
For future reference, textures can also be stored in modifiers where it's hard to track down. If you still have a copy of the file with that objects in it, try just collapsing the stack on it and see if that works.
I'd attempt to modify the UV coordinates of the eyes. Means the eyes use a separate map and the UVs get shifted around as the eye moves. The Doom 3 geometry looks as if that's what it's doing.
I read on 3D creatives that ppl use "meshsmooth" modifier to smooth their low poly model. Is this a different method? or is it the same as subD? Will I be able to extract any normal maps out of that?
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
I have had pretty good success using the multi res modifier in max, but need to do a bit of manual cleaning up on top of that to make the topology look 'pretty'. Are there any any better methods. out there
I'm trying to make a simple buster sword, and I was following a tutorial, but whenever I try to select anything in the Unwrap UVW modifier, the + disappears. Does anyone know a fix?
I started up max earlier this evening, but all my fonts within max have gone weird and the menus oversized. on the modify panel, the font seems to be a very low res system font. sigh