I wonder that question too. Hopefully it wouldn't be a huge problem for modern technologies to do a kind of IR echo or something form a kind of special camera flash. But perhaps it's just not enough frequency deviation in short distances to do something. Bet it would definetly win some acclaim and demand would somebody…
i imagine scans are taken mainly for reference. perhaps they use a tool (like we did back in the day) to adopt the main facial shapes as a starting point to build expressions. their work still looks somewhat painterly, not like dead-on photogrammetry, at least from what i've seen. it doesn't look like it would require…
Even though I should be working on some other stuff I went back and retextured the face (for the fourth time now). Actually pretty happy with the current state, eyes and eyelashes/eyebrows still need work tho. (and obviously the hair but I have absolutely no idea how to make that look good yet) I will be posting the…
The map is only half used because the other half is reserved for the log that this thing is sitting on. It was made from a set of photogrammetry maps I found here. Since I didn't make it, I didn't want to bring attention to it. I didn't know about the padding thing though, so I redid my UV layout to accomdate for the…
I have been learning 3d since last few years and i am very passionate about that. Recently i saw a video on Youtube from BlenderGuru, he had an interview with the Blizzard's Environment Artist Michael Vicente. He talked about the AI replacing most of the 3d jobs in the industry. I am pretty worried that if it is going to…
Hello everyone, We are actually working on our first video game called Smithy's Odyssey. Here are a few renders of our objects and environments mainly realized by photogrammetry. You can also find some sketches of Smithy, our main character. Illustration : Margaux BOUVIER http://www.margaux-bouvier.com/2018/ We are waiting…
Art or not art, there are some cool shots on Infinite-realities blog. I find these to be very useful for learning purposes. Analyzing real life is good, but seeing scanned data with plain blinn material provides another layer of information about shapes and their intensity/depth. It's almost like filtered reference for…
And here's some stuff from just the last month. I'm currently focusing on improving my hard-surface technique. After that, I'll be using the same models to work on my retopo/texturing (Blender/Substance) for UE4. And a bit of fun with photogrammetry. I've taken several thousand photos of old Korean statues and architecture…
I have only done a little with photogrammetry (and a lot more with laser scan data) but I have generally struggled to get really accurate scale. Based on the way his prints fit back into the real world, it seems like he has scale dead on accurate. I have been using 3d printing to develop intake parts for my auto-x/track…
Greetings from Skull Theatre, While we continue working on our first game title Rustclad (learn more at rustclad.com) we have decided to make some of our 3D digital assets available for use by other game devs via the unity asset store. All models have been created from real-world objects using photogrammetry techniques.…