This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
Here is the first iteration of my trimsheet, my whole environment is based on trims therefore I think I will create another one for tiles/stairs/rails etc. The vats are going to be created only using trimsheets due to their size. Test of trimsheet on the vats:
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
OBSG Game Update MODELING & TRIMSHEETS I've continued with modeling environment assets while also working on a trim sheet which we can use for most of the environment. I did the Gold/Hieroglyphs/Wood trim sheet while the other Environment artist worked on the Brick and Stone trimsheet and my assets. This is what mine looks…
Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…
Hi, new here. Looking for advice on trimsheet. Im modeling a bed, and not sure weither to do a trimsheet or a unique sculpt and bake it down. This is what I have atm. Started again to practice. I did this one with a trimsheet. Not sure which would be the right way to go about this. My edges are Chamfered and the…
【Masterclass】SCI-FI environment Creation Course Implementing Decal Techniques and Trimsheet Workflow Learn on https://www.wingfox.com/c/8879_2670_23563 In this course you will learn how to create a realistic sci fi environment. This course will be done in 6 stages of creation, in each of these stages I will show you the…
These are from a weekend project earlier in the month that I made to try out the #256fes challenge specifications (256 triangles, 256x256 texture, usually a character). I found it really fun to problem solve within such a small budget, and to balance versatility of the trimsheet with geometry efficiency. I posted some…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…