Hello! A good weekend is the one that you can spend on anything you want without any regrets and blaming yourself about wasting your precious time (like I did a lot not so long ago xD). Mine is spent working on this project. Today I started my most favorite part - detailing and preparing for highpoly. Spent around 7 hours…
Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Seriously fucking AMAZING work! I have had some of your WIP shots just on my desktop all day because its so fucking cool. The broken parts of his arm and face, the material definition and the look/expression of his face. Perfect!
Little update, still blocking all the parts in. I'm kinda at a stand still cuz I feel like it doesn't say 'arcade' enough. Though when I get to texturing and putting some patterns and whatnot maybe it'll look more arcade-y
Thank you for the feedback! I'll definitely include the weapons in the next set, that makes a lot of sense now that I think about it - since they are a big part of her silhouette too! I love the idea of the witch hat on her back :)
Yeah, I staked some, but not enough. In my head it seemed necessary to have as many unique parts as I could, but when I made the final texture it didn't really make a difference. I'll keep that in mind next time.
Thanks Torch! yeah, i used dynamesh for some of the parts, mostly just sketched them on quite sloppily and then just retopoed them and added creasing to tighten the edges. Then some hpolish and trim dynamic :) Quick update for the ghosty girl