Some noodly concepting over a block out. The thought process here is maybe she's a deserter from the Academy of Raya Lucaria. It'll allow me to work in Samus's iconic whip as a "magic weapon" from that region.
@Biomag thats great to hear and thanks for sharing. You know, a person can justify anything. If we want to make things easier for ourselves, we can justify that. And if we recognize that we already have what we need and decide to help others, that can be easily justified as well. I was reading about how some interviews…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Hi there! I want to start a new project to push my skills in 3D Character Modelling. My goal is to create a sculpture of Superman to improve the creation of a male anatomy, and to learn how to sculpt clothes and accessories properly. This is my first time doing a character, I just create some environment assets in Maya.…
Hi, cool project! I would say if the goal is to support a moba/ rts style gameplay, the environment has to much contrast overall. Ideally have some units/ heroes in there throughout the creation process, so you can balance everything in a way so the gameplay elements read well. Perhaps you can add some parameters to your…
Don't let your school convince you that the majority of your skills wont be transferable between industries. In my portfolio, I made both game res and sub-d art. If you have a couple pieces of each, there's not really a reason why you couldn't switch back and forth; plenty of artists do that. Sometimes its easier to break…
Well you've already got a decent looking portfolio in my opinion. I'm thinking it's better that you focus on Environment Art completely, you will land a job eventually, maybe you need to break down what other people are making and why some pieces are more popular than others? Looking over your pieces there are two things…
it seems that you have gotten the overall proportions right. the head is still way too blocky, it needs some additional horizontal edgeloops. not much 2-3 should suffice. this is just so you can smooth it out to get a rounder shape for the head. from here you could try to subdivide the mesh and start blocking out muscle…