Hey Zis, I have never had a game project that would allow me to bring that many modular pieces into the scene. The node count would get high pretty quick if all the structures in the scene were built to that level of granularity. I'd suggest making bigger sections. Break it down something like this: stair piece stair end…
Calling this one finished. There are still a few areas that bother me but at this point but I'm starting to see diminishing returns on my knit picks. Time for something new! Thanks again to everyone who gave me feedback, it was really beneficial. As I said earlier in the thread, one of my objectives with this project was…
Thanks again for interesting links. That last video is one that made me focused on Houdini for some time again last year. Problem is that most of those example show things that is basically easier to do elsewhere. For example I use Terragen. It's also node based but still have a bunch of quick tools, that can do all the…
this piece is looking very nice, Im always happy to see things in unreal that arent either A: A alleyway or B: A destroyed something With my personal preference out of the way , I really love the scene but Im not a fan of the floor at all.. also theres commands you can type to make your resolution window bigger by running…
Download: http://linko.projects.free.fr/dblender.zip Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have finally recreated everything explained in TVIDOTTO's tutorial available in one click instead of several hours of…
No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…
I should note that I do use a workaround: * Take a heightmap of a sculpted sloping terrain, by your usual means. Save it as (UV-unwrapped) mesh terrain file (.obj or .fbx). * Extract a heightmap of the mesh terrain, by some means (I personally created a makeshift "heightmap template" to do this quicker in Blender). * Take…
Here I'm just rambling about how much excited I am about the character I made (what a loser right HA HA ha ...) You can skip it If you're not interested in what I have to say :neutral: Oh heyyy, Here it comes ! THE NEW THING !!! okay I know none is seeing this YET so none can judge me !!! I GOTTA... I gotta say... I just…