it'd just be whatever you diffuse component is * VertexColor node. There's more complicated things you could do but that's the simplest and most straightforward.
Just wondering if anyone out there can help me in my search for outsource studios that specialize in or are capable of high quality, lowpoly diffuse only handpainted 3d work (ala World of Warcraft)??? :)
Hello, im searching a tutorial about texturing that includes many mapping explanation. Like Diffuse, Spec, Normal map, cavity and and and, and how to do them in photoshop. I work with Zbrush and Marmorset.