Evening, everyone! Popping in to add some progress updates. Been working on the walk cycle for Tandel, the Space-Time Trickster:As a young child, Tandel's missing face scared both children and adults alike; thus Tandel lived alone, homeless, and always hungry. He resorted to simple thievery in order survive in Piltover,…
Ah. Apologies for the over explain/mini-rant. I'm not sure about formula, but if you find the equivalent photoshop RGB points you can see how its space differs. Colorspace is very much like regular 3d space and a rotation like this just needs a matrix to multiply the assorted colors through to get the new colors. So there…
While personally I don't mind losing progress and in some cases it can make me feel more satisifed after I actually beat a game, there are many ways to make games more challenging without forcing the players to repeat large sections of the game. I think the original Halo:CE actually got this right. It combined both the…
I think the one-time DLC cards are retarded. I already paid $60, so I don't really feel like I should have to enter a code to get what I already paid for. I can understand your concern TGZ. Frankly I think the current game design philosophy is over, and we are in for a major shift in how games are made again. I hope that…
This will suck to hear, but I would say no. Your skill level is simply not competitive enough; your work still looks fresh-out-of-college level. Like Alex said, it also depends on where you want to work, and what you want to do. IMO that $800 would be better spent on tools and resources to upgrade your work, and the time…
losing motivation to create my car art and car models which i've been trying to do for a minute now...just now started seeing progress with 3d. But if a machine can spit out 20 ideas in 2 secs that makes me like obsolete i guess. I'm in drafting school (AutoCAD)
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
Progress on Sol was halted for a little while while I focused on my Photogrammetry project, but I have now returned! With exciting news, too - our early demo for Lone Sol is now available on itch.io! https://nameheregames.itch.io/lone-sol So, here's where we left off! I realised we were off to a great start when I loaded…
The work is pretty lumpy. None of the character work is very compelling or attractive. Both props and characters need a good foundation which you can get through practice. You can speed up progress by taking a character creation course and there are many good ones to choose from. Keep having fun!
Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…