looks quite nice actually! if you continue to post as many pictures you might want to consider saving them as progressive and not baseline since it takes forever just to wait till all of the pictures are loaded before one can start scrolling down :|
Im trying to wrap my head around the way the tail comes out of her body. I mean, the tail is like if the spine continued. Her tail is jetting out as if its comming from under her bottom and not her back. The flow is wrong~
After a brilliant first week we are now onto week two! Thank you everyone for joining in and great job! I'm sure we all learnt a lot! If you haven't finished feel free to continue on with old challenges Week 2 Link
Day 2 Continued Blockout + Started Breaking Up Blobby Shapes -Added blockout geo for flax fittings -Changed hole shapes and altered edgeflow to better match the knifes mid-section 1. Unsmoothed Geo + Wireframe 2. Smoothed Geo + Wireframe
Updated with software. Maintain Offset was checked. It mainly concerns the X translate since that's what's moving. As soon as the Blend Point is keyed enabled, it immediately jumps to another position along moving path of the place3DTexture1 node and does not continue from its original position.
I agree with Minotaur0! Although that would probably take a while. Anyway, I was and am still looking forward to Dominance war V, the wait has been to long. Hopefully these things are getting sorted out asap so we can continue with this war.
I am not at home so I will upload what I have with me and then continue to post more as I practice. I will post wires when I get home, it's just some random shape, I tried a few new things ect.
Continuing what sltrOlsson said, it doesn't look like you understand the PBR workflow. Check out these posts on Marmoset's website, as well as the reference links they post. http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
Looks like a great start, the proportions are looking okay, try and get the same atmosphere without paying too much attention to how accurate the vertices are placed. You have a good perception of the 3D elements I'd disregard the bike and just continue on the environment.
your joking right ? http://www.firstshowing.net/2010/live-action-ghost-in-the-shell-writer-talks-about-the-script/ I don't know why Hollywood continues to ruin things from my childhood... I expect cowboy bebop will be on the list soon as well.