@Fabi_G Looking great! Two suggestions I'd maybe have is to extrude the roof a bit, maybe? Having the main tile surface as just a plane does stand out on the edges a fair bit. Even though the reference is fairly flat too, adding just a bit of depth would help, I think! Wouldn't add too many extra polys either, I imagine.…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
Hey there Banjo playing Cat! Or... cat shaped like a banjo... Anyways! Welcome! My first bit of advice is to make an account on a 3rd party image sharing site like imgur. It is much easier for critiquers to see the full sized pic instead of clicking on something that either opens in a new tab or takes them away from your…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio. My goal is to achieve a similar stylized look to games like Overwatch. I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism. Here's the…
At this point I'll maybe once every 2 weeks ask AI "What does this code do?" or to do brain dead text processing tasks like "rewrite this lengthy recipe to remove fluff", and I often use AI transcribed text, but not much else. Also, the AI added to UE5 is a dumb chatbot, you're better off using Google Gemini or ChatGPT.
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…
| Current Project | Epic Alice is a 3D third-person closed world platformer which pays homage to the 90s classic platformers like Spyro and Crash Bandicoot, but taking advantage of modern game engines. When the Duchess' treasure has been stolen by the Jabberwockies, it's up to Alice and the White Rabbit to recover the…